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Intoxiwatch

Case Study: Engineering

Engineering 21: Introduction to Engineering

WHEN

Fall 2021 - 6 week timeframe

Tags

Wearable Technology

Product Design

Market Research

Overview

In this Engineering 21 group project, we had 6 weeks to find a need and develop a product to solve the problem. Our group chose to focus on over intoxication. Specifically, we focused on students not knowing how much they have consumed. College students, who are often drinking in party settings from premade "punch" cocktails or playing drinking games, often struggle to keep a mental tally of how much they have consumed as proven by our survey results. 

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Our product, the Intoxiwatch, allows the user to conveniently and discretely check their blood alcohol content (BAC) in order to know how much they have consumed. Further, optional sharing features allow people to keep track of their friends' consumptions in the event that someone has consumed a dangerous amount of alcohol.

Team

Leo Fuchs - Led SolidWorks and manufacturing engineering process

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Lexi Dewire – Project management, managed deliverables, led market research and business plan

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Veronica Yarovinsky – Software development and chemical research

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Josh Vorbrich – Led prototyping, circuit design, and mechanical engineering process

Skills
Tools

Circuit Design, Business Plan, 3D Printing, Data Analysis
User
Research, Market Research, Patent Research
Design Review Presentations, Rapid Prototyping, Strength Tests

3D CAD (Computer Aided Design)

SolidWorks

Arduino

Problem

Teens and young adults struggle to keep track of their own and their friends’ alcohol consumption, which is necessary in order to use alcohol safely and avoid the risks of overconsumption.

Users

18-24 year olds (high school and college age)

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Purchasers

Purchasers: Users and their concerned friends

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Test Group

Dartmouth students

User Research

Our survey data not only confirmed that keeping track of BAC was a problem, but that there was a desire for the product as >75% of students surveyed stated they would be interested in a device that monitored their BAC

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Further, user Input during initial surveys emphasized the desire for a product that was discrete, paired with their phone, and was easy to use (even when intoxicated)

The Challenges

Developing a product that:

Was small and discrete enough that people would feel comfortable wearing it

  • Maintained user privacy and safety

  • Could not be "gamified" or otherwise used to effectively increasing consumption 

  • Durability sufficient to be it "drunk person proof"

The Process

We began by researching existing and state of the art technology, patent searching etc. Next, we determined performance criteria and ranked solutions in matrix (below) before evaluating in depth our top solutions

Solutions and Alternatives Matrix

Promising Idea 1: NIR Spectroscopy
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Patent: US 20200323486

Problems

  • Lack of information

  • Complicated light spectroscopy physics and biochemistry

  • Difficult to determine correct wavelength for detecting alcohol

  • Challenging sensor algorithm

Barriers

  • Cost

  • Acquiring specialized materials

Conclusion

  • Not feasible with the given budget and timeframe

Promising Idea 2: Chemically reactive tattoo that changes colors detection via infrared technology 

Patent: US20170325724A1

Non-invasive and wearable chemical sensors and biosensors

Problems

  • Requires user to keep their phone nearby

  • Delicate and not discrete/ unaesthetic

  • Sweat will cause sensor to unstick

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A prototype sketch of a scrunchy that would use the same sticky with BAC sensing technology 

Promising Idea 3: Apple Watch BAC attachment 

This idea was abandoned because Apple technology (specifically the Apple Watch) makes it incredibly difficult to add third party features as the system is actively built to reject them

For the reasons listed above, we ended up ruling out all three of our initial ideas and pivoting. We kept the concept of a wearable BAC device, but decided to adapt existing technology in a miniaturized wearable breathalyzer. 

Development

SolidWorks Iterations

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Prototype 1
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User Feedback on Prototype 1

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Additional Considerations for Prototype 2 Based on Feedback

Prototype 2

Limitations in sourcing and producing a model on this scale caused us to split up to develop a works like and a looks like prototype

Prototype #2 Looks Like

Testing

Drop Testing

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Accuracy Tests

  • Approximately 0.004 difference in values

  • Benchmark gives only slightly higher values

  • All values are within one standard deviation of mean in Brand Altman plot, indicating statistical insignificance of the error

Feedback from Prototype 2

We used this feedback when designing our future model

Future Plans

Here are some of my technical sketches for future developmetn

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